And they write it down
One fix per department, written in the channel. Not a feeling. A real change: photos earlier, a second proofer, a name on a shoot the day it shows up on ASB’s calendar.
Name your own mistake before anyone else does.
Six checkpoints, six post-mortems. A post-mortem is a 15-minute look back on the Friday after each checkpoint, while you still remember what really happened.
Question 2 is the most important one. Pages fall behind at the start, not the end. Almost every late spread was already late in week one, and the only person who knew was the person working on it.
One fix per department, written in the channel. Not a feeling. A real change: photos earlier, a second proofer, a name on a shoot the day it shows up on ASB’s calendar.
Workshop week starts by reading last checkpoint’s fixes out loud. That’s the whole reason we do this.A post-mortem nobody reads again doesn’t fix anything.
Real game and design studios do this too. If a team never talks about what went wrong, it happens again next month. By February it doesn’t feel like a pattern anymore.It just feels like bad luck.
Making a mistake is fine.
Making the same one twice isn’t.